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Unnamed Project

Unnamed Project

state: in development written in: C++
using: OpenGL, SDL OS: Win and Linux

An OpenGL - 3D Game - has just been started, let's see what it'll become in the end.

Another project based on OpenGL & SDL. Originated from the idea of creating an app to render functions using two parameters = threedimensional planes, this application will be capable of rendering landscapes.

So far, two runtimes are part of this project:

> B2L.exe: converts bitmaps to "heightmaps", based on its B values.

> Game.exe: renders heightmaps using a matrix made of polygons that are lit by a directional light and smoothed by some more complex vertex - operations. All you can do by now is look (mouse) and move (keyboard) around on the created landscape.


Using all of the following optimizations, it currently runs at 30-40 fps on a 1.4Ghz/GF3 -System (landscape size: ~ 1 squaremile):

- customizable LOD
- simple occlusion tests (view-cone based)
- various optimizations preferring GPU/CPU









© 2005-2007 Harald Obermaier