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Written by Administrator
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Sunday, 20 July 2008 14:57 |
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I just stumbled across an unreleased Orbit-Hopper version I finished a few months ago. Thought I might as well release it now, since I probably won't have much time to work on it anyway. Changes in Orbit-Hopper 1.16 are:
- Fixed: some memory management issues - Fixed: ghost recording/replay - Changed: minor GUI enhancements - Fixed: minor leveleditor issues - Added: "ultra"-high details (see screenshots below)  
Note: If you are unable to activate "ultra-high" details, make sure that your graphics card supports shaders and that you are using the latest drivers available.
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Last Updated ( Sunday, 20 July 2008 17:18 )
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Written by Administrator
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Saturday, 24 November 2007 18:28 |
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Long time, no updates. I was pretty busy over the last couple of months (and soon will be again, I guess) and couldn’t think of anything noteworthy to post. During the last few days, however, I managed to find enough time to take another look at Orbit-Hopper. As a result, I’m pleased to announce the release of Orbit-Hopper V 1.14: - New: added invisible borders to pong challenges - New: introduced a medal system to time-attack mode - New: shaded floors - Fixed: crashes in race mode - Fixed: bug in leveleditor dialogs - Fixed: minor pong-bug - Fixed: some wall-jump issues - Fixed: missing highscore could crash game - cleaned up title-screens and background images - changed some speed calculations - improved rendering performance of high-detail floors - replaced buggy time-attack level - minor changes (GUI etc.)
Update 11/27/2007: Uploaded an updated version that fixes some minor Castle-Attack glitches. Get V1.15 here.
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Last Updated ( Friday, 02 May 2008 18:53 )
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