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Written by Administrator
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Tuesday, 03 July 2007 18:26 |
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Following Tobi’s hint I found several old posts on Technorati.com. Click here for a list of them. Update: Old posts are no longer available.
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Last Updated ( Friday, 02 May 2008 18:53 )
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Written by Administrator
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Sunday, 19 July 2009 12:28 |
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Download Orbit-Hopper 1.16c, if your game used to crash during start-up. This release fixes a premature OpenGL-call*, that could produce segfaults on some system configurations.
*thanks go to David W. for the hint.
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Last Updated ( Sunday, 19 July 2009 12:40 )
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Written by Administrator
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Sunday, 21 June 2009 12:49 |
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A fixed version of the binaries for Windows and Linux (32 and 64 bit) is now available at the downloads page. Orbit-Hopper 1.16b Changelog: -Fixed crash on older GPUs.
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Last Updated ( Sunday, 21 June 2009 12:54 )
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Written by Administrator
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Monday, 02 July 2007 18:24 |
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After being offline for about a day or so, this weblog is now back on-line. I’m currently reconfiguring stuff to get its functionality back to 100%. Since the webserver has moved and I forgot to backup any of the old database entries, I don’t think there’s a chance we’ll get them back.
In that case I’m happy to welcome you to the new weblog ;-)
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Last Updated ( Friday, 02 May 2008 18:53 )
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Written by Administrator
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Saturday, 13 June 2009 19:49 |
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I just discovered a bug while trying to get Orbit-Hopper to run on another notebook. If you are familiar with C++ compiling (or even if you aren't but know how to install make, g++, and the sdl development libraries), the following small change in Game.cpp (located in /source) will fix a crash during game start: Move the line "glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0);" up a few lines, right after the "applyBloom();" call and before the closing "}"-bracket. Your Game.cpp file should look somewhat like this: ... applyBloom(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0); }
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glLoadIdentity(); glColor3f(1.0f,1.0f,1.0f);
... Save and recompile to enjoy Orbit-Hopper on machines without shader support. I will upload a fixed version of the binaries in a couple of days once I get home.
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Last Updated ( Saturday, 13 June 2009 20:02 )
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