| Orbit-Hopper Bugfix |
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| Written by Administrator | |||||||
| Saturday, 13 June 2009 19:49 | |||||||
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I just discovered a bug while trying to get Orbit-Hopper to run on another notebook. If you are familiar with C++ compiling (or even if you aren't but know how to install make, g++, and the sdl development libraries), the following small change in Game.cpp (located in /source) will fix a crash during game start: Move the line "glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0);" up a few lines, right after the "applyBloom();" call and before the closing "}"-bracket. Your Game.cpp file should look somewhat like this:
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Save and recompile to enjoy Orbit-Hopper on machines without shader support. I will upload a fixed version of the binaries in a couple of days once I get home.
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| Last Updated ( Saturday, 13 June 2009 20:02 ) | |||||||


