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Sunday, 19 July 2009 12:28 |
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Download Orbit-Hopper 1.16c, if your game used to crash during start-up. This release fixes a premature OpenGL-call*, that could produce segfaults on some system configurations.
*thanks go to David W. for the hint.
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Sunday, 21 June 2009 12:49 |
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A fixed version of the binaries for Windows and Linux (32 and 64 bit) is now available at the downloads page. Orbit-Hopper 1.16b Changelog: -Fixed crash on older GPUs.
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Saturday, 13 June 2009 19:49 |
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I just discovered a bug while trying to get Orbit-Hopper to run on another notebook. If you are familiar with C++ compiling (or even if you aren't but know how to install make, g++, and the sdl development libraries), the following small change in Game.cpp (located in /source) will fix a crash during game start: Move the line "glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0);" up a few lines, right after the "applyBloom();" call and before the closing "}"-bracket. Your Game.cpp file should look somewhat like this: ... applyBloom(); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,0); }
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glLoadIdentity(); glColor3f(1.0f,1.0f,1.0f);
... Save and recompile to enjoy Orbit-Hopper on machines without shader support. I will upload a fixed version of the binaries in a couple of days once I get home.
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Sunday, 20 July 2008 14:57 |
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I just stumbled across an unreleased Orbit-Hopper version I finished a few months ago. Thought I might as well release it now, since I probably won't have much time to work on it anyway. Changes in Orbit-Hopper 1.16 are:
- Fixed: some memory management issues - Fixed: ghost recording/replay - Changed: minor GUI enhancements - Fixed: minor leveleditor issues - Added: "ultra"-high details (see screenshots below)  
Note: If you are unable to activate "ultra-high" details, make sure that your graphics card supports shaders and that you are using the latest drivers available.
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Saturday, 24 November 2007 18:28 |
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Long time, no updates. I was pretty busy over the last couple of months (and soon will be again, I guess) and couldn’t think of anything noteworthy to post. During the last few days, however, I managed to find enough time to take another look at Orbit-Hopper. As a result, I’m pleased to announce the release of Orbit-Hopper V 1.14: - New: added invisible borders to pong challenges - New: introduced a medal system to time-attack mode - New: shaded floors - Fixed: crashes in race mode - Fixed: bug in leveleditor dialogs - Fixed: minor pong-bug - Fixed: some wall-jump issues - Fixed: missing highscore could crash game - cleaned up title-screens and background images - changed some speed calculations - improved rendering performance of high-detail floors - replaced buggy time-attack level - minor changes (GUI etc.)
Update 11/27/2007: Uploaded an updated version that fixes some minor Castle-Attack glitches. Get V1.15 here.
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